In 2013, Pascal Reichenberger, Pascal Jacob and I invented and designed a wonderful ambisonic based dungeon crawler. We had the idea to use Ambisonic sound design to make a level for players to compelte without a single visual cue.
 
The basic premise was a 5 x 5 m installation we held @ Games Academy Frankfurt during our B.A. (SAE) course, which allowed us to use non-commercial educational licensing and college resources in order to put together this project.
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